using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace WPCoco.Debuger
{
    public class Debugger : DrawableGameComponent
    {
        #region Singleton

        static Debugger shared;

        public static Debugger Shared
        {
            get
            {
                if (shared == null)
                    shared = new Debugger(Coco.Shared.Game);
                return shared;
            }
        }

        #endregion

        public Debugger(Game game)
            : base(game)
        {

        }

    }
}
